• Chuqxapati

    Chuqxapati

    Magician (reroll any miscast, 2nd result stands), Enhancer (once per game, add an additional power die to the communal pool)
     
  • Goq-Boq

    Goq-Boq

    Intimidator (-1 to break tests within 6”), Executioner (for every attack I have I can execute a model to increase leadership by 1), Mental Injury Frenzy (just him, never lose it), True Grit (6+ ward save/auto-pass first ward save if he already has one).
     
  • Hua-Huini

    Hua-Huini

    Intimidator (-1 to break tests within 6”), Mighty Blow (forfeit all attacks for one +str 3 attack)
     
  • Orek Boomstick

    Orek Boomstick

    Loves those war machines...
     
  • Orri the Grim

    Orri the Grim

    Brother of the Runesmiths
     
  • Qu-Gor

    Qu-Gor

    Trickster (any unit will rally after a flee reaction even below 25%. Fast cav can do this and still move), Even the Odds (can’t be reinforced against, unless I do so as well)
     
  • Skaldor CruelSteel

    Skaldor CruelSteel

    Harshest General of the Dwarfs
     
  • Snorri Spellhammer

    Snorri Spellhammer

    2nd Oldest of the Runesmiths
     
  • Solomon RavensTongue

    Solomon RavensTongue

    A twisted youth, and messenger for the Lord of Change.
     
  • Tehemundi

    Tehemundi

    Psychopath (Has to pursue + d3), Resilient (re-roll on character injury table)
     
  • Tzolk'in

    Tzolk'in

    Psychopath (Has to pursue +d3), Dauntless (reroll failed breaktest), Meditation (reroll one miscast per battle)
     
  • Volgrund TendrilBorn

    Volgrund TendrilBorn

    TendrilBorn's blessings pull him closer to the Lord of Change with every spell.
     
  • Xicohtencatl

    Xicohtencatl

    Psychopath (has to pursue + d3), Crazed (Frenzy + unit once per game)
     
  • Yorri Spellbreaker

    Yorri Spellbreaker

    Oldest Brother of the Runesmiths